v1.0.8 — Scenery precision pass: draping, alignment, distant terrain
June 2026
- Rivers & lakes no longer drape or float — Swiss water bodies that used to hover above (or cut through) the ground now sit flush on the terrain. The runtime drape heuristic was mis-flagging legitimately-sloped Alpine rivers as bake errors; it now inspects each triangle individually, so genuine sloped water stays put while the rare corrupt tile is still corrected.
- Roads & railways hug the ground — baked roads were rendered a fixed step above the bare-earth terrain, so at taxi height the aircraft appeared to drive underneath them. Roads are now dropped to sit flush, while bridges and embankments keep their real height.
- Aircraft sits correctly on the terrain — the near-field terrain mesh now renders at full resolution and block-averages coarser tiles, so the visible ground matches the surface the flight model rides on. No more sinking into, or hovering above, the ground on steep terrain.
- Distant scenery is back — the low-resolution mountain panorama (e.g. the Alps seen from the northern plateau) is rendered again. A streaming bug was silently discarding every far-terrain chunk before it could load; the horizon now fills in properly.
- Terrain Distance setting now works — the Settings → Terrain Distance slider was previously saved but never applied. It now controls how far the full-detail terrain ring extends.
- Orthophoto tile seams removed — photoreal tiles are now clamped at their edges, eliminating the thin seams that appeared between adjacent tiles at distance.
- macOS: buildings, roads and rivers render again — the 1.0.7 macOS build shipped an out-of-date scenery engine, so the release app showed only terrain and orthophotos. The build pipeline now always rebuilds the scenery engine from source, so 3D buildings, roads/rail and rivers & lakes appear for both Switzerland and Baden-Württemberg.

